Lords and Knights Game Guide

Strategos L & K. A new way to play your favourite strategy game

The information contained in this guide is based on the study of the game, experience, calculations and multiple tests in the game Lords and Knights.

The aim of this guide is to optimize the time dedicated to the game Lords and Knights getting higher effectiveness and efficiency in your operations.

Strategos L & K. A new way to play your favourite strategy game.


✅ Elementary level.
🆚 Operative level.
🆎 Advanced level.
🔞 Expert R & D level.

Author rights

Creative Commons License
Lords and Knights Game Guide by Strategos Plus is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.


For questions about how to play and combat techniques, contact us at www.facebook.com/StrategosLK

For Lords and Knights technical support contact XYRality at http://support.xyrality.com/index.php?/Tickets/Submit

www.guialordsandknights.com administrative contact: guide@strategoslk.com

1. Move through your Lords and Knights app

1.0.✅ Introduction

The app of the game has 5 basic tabs but, for better understanding, you must know that it is actually divided into 8 tabs (that is the way you see it on the iPad) and that there are three types of information sheets (Castle, Player and Alliance) through which you can move and see various options.

1.1.✅ Castle > Buildings

This is where you have your castles buildings. Each one has a specific purpose and as its level increase, the characteristics will increase. To accomplish that, you need resources, subjects and to wait a specific amount of construction time.

- If you click on the name of each building you will see its description, what it provides and how much it cost to build the next level. If you click on the next level, you will see what it provides when it gets to that level, and so on. Accessing to the levels, you will see the advantages of having a building in a specific level and the higher that building level can go.
- Click on the black hammer silhouette placed to the right of the building to increase its level. The selected building will move to the improvements queue and it will show you the time needed to be finished.
- You can have up to two buildings in the building improvement queue, when the first one is finished it proceeds to the next. If you want to upgrade your improvements queue in order to have more than two builds at a time you will have to pay with gold. - Start by Lumberjack, Quarry and Mine, which are the buildings needed to produce resources.

- If you have the hammer silhouette in black it means that you can build.
- If you have the hammer silhouette in grey it means that you have either no resources, not enough subjects or any library research required. If you need subjects, increases the level of the Farm, that way the number of subjects will increase.
* To find out the resources needed -> Select the building witch level you want to increase, you can see the resources needed to build the next level where it says “Upgrade next level”, and the resources that you currently hold at the top bar.
- If you don’t have the hammer silhouette, is because you have reached the maximum level for that building, conquer another castle.

- Keep (Max 10). Here is where Copper and Silver are traded and stored (you need copper in order to spy and capture spies and silver to conquer castles). As its level is increased, the capacity increases too and the exchange rate between resources, copper and silver gets better.
- Arsenal (Max 30). Troops are recruited here. As its level is increased, the time of recruitment decreases.
- Tavern (Max 10). Missions are ordered here, which will give you extra resources. As its level is increased, you will gain access to more Missions.
- Library (Max 10). Researches are investigated here. As its level is increased, new researches are unlocked.
- Fortifications (Max 20). Fortifications improve the troops and castle defensive values. As its level is increased, the defence values increase.
- Market (Max 8). Here you can exchange resources. As its level is increased, the exchange rate improves.
- Farm (Max 30). Here Subjects are "produced". Subjects are needed to improve other buildings levels, to investigate researches and to recruit troops.
- Lumberjack, Quarry and Mine (Max 30). Resources are produced here. Resources are needed to build, investigate or recruit. As its level is increased, resources production increases.
- Storages (Max 20). Here resources are stored. The resources exceeding the capacity are lost. As its level is increased, the capacity increases.

The points of a castle are the sum of the levels of the buildings plus the number of researches of the library and can be a maximum of 288 (268 of buildings and 20 of library researches).

Go to Castle > Keep > Name (right bottom).
EThe player name is changed in Profile > Nickname.

- Go to Castle > Click on the top bar where the name of the castle appears, and you will get a dropdown with the summary of your castles (with resources and troops), select any castle to get to it.
- You can also change from one castle to another by sliding the name castle bar sideways.

Source: www.lordsandknightsguide.com

1.1.1.✅ Grow your first castle

1. Lumberjack, Quarry and Mine (Resources production): Resources are needed for everything (buildings improvements, troops recruitment, researches study and to barter copper and silver). Upgrade resource production buildings as fast as possible. At first, the mine should be 2 levels below lumberjack and quarry.

2. Storages (Wood store, Stone store and Ore store): The levels of the stores should be increased balanced to fit to the production and farming of resources. Upgrade storages to match 1 or 2 levels above or below resources production. The levels of the storages should be increased alternating with the production buildings.
* If it isn’t your first castle, increases storages to level 16 ASAP and send yourself resources from another nearby castle.

3. Farm: Increase the farm level as the number of free subjects goes to orange, do not wait until the number turns red.

4. Library: Increases the library when you need to study researches.

5. Tavern: Increases the tavern to accomplish missions and obtain extra resources.

6. Arsenal: Increases to the level 21 minimum (up to that level, the time is reduced by 2% per level, from there it begins to be reduced by 1% per level).

7. Fortifications: Begins to increase fortifications one day before leaving protection. * If you aren’t in protection increases to the level 14 ASAP.

8. Keep: Increases to Level 7 and start to barter silver to conquer your second castle. It is very expensive to barter silver with low keep levels.
* You should always have some copper in your castle. Never be at 0.

9. Market: Increases directly to level 5 when you need Ox carts.

* Extra resource production:
Farming (explained later) and accomplishing missions in the tavern is very important to get more resources.

A reference growth by levels, for your first castle, should be the following:

Level 13-50: Upgrade resources production and storage.
Level 51-95: Go on upgrading resources production and storage. Recruit units to farm free castles (attack them and steal their resources) and to perform missions in the tavern.
Level 96-170: Upgrade resources production, perform tavern missions and farm as much as you can.
Level 171-210: Get ready to get out of the protection and to conquer your second castle. It is important to upgrade fortifications to level 14 and to have some copper to defend yourself. Upgrade the keep to level 7 to start bartering silver.
Level 211-261: Upgrade the other buildings to the levels needed and fill up the castle with troops.
Level 262-283: Complete the Castle to level 281. The market is left at level 5.

Source: www.lordsandknightsguide.com

1.1.2.✅ Castle > Library

In the Library you can develop different investigations. Once completed an investigation, you will be able to increase some building levels, recruit certain types of troops or you will improve buildings and troops features.

- Click on the black pen silhouette to the right of the research to study it.
- Buildings and units are queued, but the researches are not, so you can study all the researches you want simultaneously.

* The number in parentheses is the level of the Library needed.
- Longbow (1) -> Allows Archer.
- Crop rotation (1) -> Allows Farm 15.
- Yoke (1) -> Allows Farm 25.
- Cellar storeroom (1) -> Allows Farm 30.
- Stirrup (2) -> Allows Armoured horseman.
- Weaponsmith (3) -> + 5% attack (Units).
- Armoursmith (3) -> + 5% defence (Units).
- Beer Tester (3) -> + 5% resources production.
- Swordsmith (4) -> Allows Swordsman.
- Iron hardening (4) -> + 5% defence (Infantry).
- Crossbow (5) -> Allows Crossbowman.
- Poison arrows (6) -> + 5% defence (Artillery).
- Horse breeding (6) -> + 5% defence (Cavalry).
- Weapons manufacturing (7) -> + 5% attack (Infantry).
- Horse armour (7) -> Allows Lancer horseman.
- Wheelbarrow (8) -> + 5% resources production.
- Flaming Arrows (8) -> + 5% attack (Artillery).
- Blacksmith (9) -> + 5% attack (Cavalry).
- Map of area (10) -> + 5% speed (Units).
- Cistern (10) -> + 5% defence (Units).

A reference growth by levels, to study library researches, should be the following:

Source: www.lordsandknightsguide.com

1.1.3.✅ Castle > Arsenal

The Arsenal is the place where you recruit troops, essential element for the conquest of new castles and to defend your own.

The Arsenal presents a list of the different kinds of units that you can recruit, where it is indicated the number of own units currently at your castle (if you send out units they won´t appear here), and the maximum number of units you can recruit in that moment, depending on the resources and the free subjects you have.

* To recruit transport units you have to access from the Market, but they are lined up in the same queue of the Arsenal.

- To recruit units -> Click on the black soldier silhouette to the right of the unit type > Select the number with the + button or at the bar with the slide button > And click on the black silhouette of the soldier.
* If you have the soldier silhouette in grey it means that you have no resources, free subjects or a library research that is required.
- The selected units will be lined up in the recruitment queue. When you select multiple units, the total time of recruitment for all units is indicated, but the units come out of the recruitment queue one by one. In the recruitment queue it will show how long the next unit will take to be ready, and also the total time it will take for all the other units.
- You can have up to three groups of units in the recruitment queue, when you finish the first it proceeds to the next, to have a longer recruitment queue you have to pay with gold.
- As the queue limit is set by groups of units and not by total number of units, I suggest that you recruit the maximum number of troops each time, that is to say, if you want to recruit 30 Crossbowmen and you only have resources to recruit 27 don’t recruit 27 + 3, wait to have the necessary resources and recruit 30 at a time. If possible, wait to have the stores full to recruit the maximum number of units at a time.
- Queues of buildings and troops are different, so you can upgrade buildings and recruit units at the same time.

Source: www.lordsandknightsguide.com

1.1.4.✅ Castle > Tavern

In the Tavern you can perform missions that give you extra resources.

- If you click on the name of each mission you will see a description, which shows you the troops and resources needed to perform it, its duration and the reward.
- Click on the black silhouette of the parchment to send your troops to perform that mission.
* If you have the parchment silhouette in grey it means that you do not have enough troops or resources to perform that Mission.
- Configure your Tavern always with “group selection”, so you can start all the missions by pressing a single button: Press Switch to group selection > Select all the missions you want to perform > Click the silhouette with 3 parchments to the right of Missions available.

Source: www.lordsandknightsguide.com

1.1.5.✅ Castle > Resources

Not only to build buildings but also to study researches at the Library and to recruit units, you will need resources and subjects.

- The three kinds of resources are Wood, Stone and Ore and they are automatically produced at Lumberjack, Quarry and Mine buildings, the higher the level of the buildings the higher the production.
- On the top bar it is showed the amount of resources in each castle.
- The resources are stored in the Storages. When the store is almost full the number of the amount of that resource turns orange, when it is full it turns red and exceeding resources are lost.
- Resources can be exchanged in the Market. If you lack Stone, but have a lot of wood, wood can be change for stone in the Market, but it is not recommended because it takes time and you always lose with the exchange rate; it is preferable to exchange resources with any player.
- The resources provided or requested are indicated by writing the three quantities separated by slashes. Example: 1,000/1,000/1,000 = 1,000 wood, 1,000 stone, 1,000 ore.

The stores should be growing in balance with production buildings, not to lose any resources. Anyway, when you sign out for any reason for a long time, your stores can become full and you can lose resources. If you don’t want to lose resources perform the calculation of the following example:
- If Lumberjack produces +141 / h wood units (Level 17) and you sleep 8 hours, Lumberjack will produce 141x8 = 1128 wood units overnight.
- If the store capacity is 1,531 (Level 10), you should not leave your castle with over 300 wood units before bedtime.
- If you go to sleep with 1,000 wood units in the store, in 4 hours it will become full and all that is produced the rest of the night will be lost.

You should spend the exceeding resources on recruiting units, barter copper or silver or study Library researches.

There are different ways to get extra resources, completing missions in the Tavern or farming (explained later).

To exchange resources for copper or silver Go to Keep > Trade Goods > Select Copper / Silver > Select transport units and resources you’ll barter> And click Barter Copper / Silver.
- Use Handcarts or Ox Cars to barter copper or silver, they don’t need to be accompanied by troops.
- If you want to exchange the maximum amount possible with a single click, use the cart silhouette on the right of the Capacity.

- Copper -> it is used to spy castles and to capture spies sent to your castles.
- Silver -> it is used to conquer castles.
- Gold -> it is used for premium options you have to pay for, such as accelerating constructions and recruitment of troops or increasing the number of items in a queue.

NO. Silver and copper are resources that are not transferable. You cannot transport them from a castle to another, you cannot steal them, and if you conquer a castle that has silver and/or copper, those will disappear.

Source: www.lordsandknightsguide.com

1.1.6.✅ Castle > Subjects

The Subjects are required to create buildings, troops and researches and they are obtained by increasing the level of the Farm.

The Subjects are generated at the Farm, the higher the level of the farm, the more available Subjects you will have.

The number of subjects shown at the top bar (with the name of the castle) represents the free subjects. The free Subjects are the subjects associated with that Farm level minus the subjects used in buildings, research or troops.

If you’ve reached Farm level 30 (5,000 subjects), you can not further increase the subjects limit, but if your troops die you recover the same number of subjects that you used to recruit them. To retrieve subjects, shed troops, participate in attacks or defences, or perform Tavern missions in which soldiers die.

Shedding troops consists of sending troops to attack a castle losing the battle, you will recover as many subjects as troops die in the battle.

If you have troops from allies defending your castles, those troops will not subtract subjects.
If you send yours troops to reinforce other castles, these troops do not add subjects.

Source: www.lordsandknightsguide.com

1.1.7.✅🆚 Castle > Units

The troops are associated to each castle, not to a player globally. You can send reinforcements to other castles, but if someone attacks the first castle from which you sent the troops and conquers it, the troops that the castle had associated disappear without ever fought.

Go to Castle > Units (top right) and there you can see all the units belonging to that castle or related to it. The units may be performing different tasks:
- Attacking troops: units from other castles that are attacking you.
- Defending units: units located in the castle (belonging to your castle or to other castles).
- External troops - attacking: units belonging to your castle that are attacking to another castle.
- External troops - defending: units belonging to your castle that are reinforcing in another castle.
- Troops movements: troops on the way. The symbol on the left indicates whether it is an attack, reinforcement, transport of resources or espionage and it also indicates if they are on the way to or on the way back. If you want to see if you have sent the units or if somebody has sent them to you, you’ll have to click the arrow ">" to the right.
- Missions: troops performing Tavern missions.

Clicking on the arrow ">" to the right of the units you will see the breakdown of the castles these units belong to.
Clicking on the arrow to the right of the Movements or Missions you will see more details.

NO. The troops are specific to each castle, you can send reinforcement troops from a castle to another castle, but in that other castle they can only be used as reinforcement, they can´t be sent anywhere else (except to their original castle) neither be used to perform Tavern missions.

When you have to remove troops that you have previously sent to attack or reinforce from several castles, is tedious to go selecting castle by castle to send group by group of units back.
To effectively send troops back, do it from the castle where the units are. You will have to access to the castle that you are attacking or reinforcing and send units back from there:
- If it is an own a castle -> Select your castle> Go to Units > Click Defending units > And click Send units back (Return units).
- If it is a foreign castle -> Search the castle on the Map > Go to the castle Sheet > External troops - defending > and click Recall units (Remove units).

If you send units from all your castles to defend your castle A, when you have to return your troops do not select your castle B to send them back and then select the castle C, select D, etc., but just choose your castle A and from there return them all.

Source: www.lordsandknightsguide.com

1.1.8. ✅ Initials units for the castle

An initial units reference, for your first castle, should be the following:

Source: www.lordsandknightsguide.com

1.1.9.🆚 Simultaneous actions

When you have a certain number of castles, you can accomplish certain actions simultaneously for all castles with a single click. To access this option, click the small icon at the top right with the silhouettes of three castles or units.

The possible actions are:
- Send defending units back.
- Bartering resources in the Keep or the Market (unlocked 5 castles).
- Execute tavern missions (unlocked 8 castles).
- Recruit troops (unlocked 10 castles): If the units of a castle appear in orange, means that the list of recruitment of that castle is full, so if you want to select that castle recruitment list, you have to pay with gold.

Source: www.lordsandknightsguide.com

1.2.✅ Map

Source: www.lordsandknightsguide.com

1.2.1.✅ Strategic Map

Go to Map > Strategic map (top right button) to see the overall situation of castles by the colour of diplomacy.

Source: www.lordsandknightsguide.com

1.2.2.✅ Map > Castle Sheet

The game has two schedules: day and night. The day schedule is the one in which the battles usually take place. That is because, at night, defensive values duplicate.
It depends on the time zone where you are and whether it is winter or summer time.

To know what the night schedule is go to the tab Map > Click any castle> Go to the bottom.
- When you are at night, the map is darker.
- When you send units, next to the arrival time it is indicated whether you will get there during day or night.

Silver needed = number of castles you currently own x 1000.
To check it, go to any castle on the Map and click attack (without executing it), you will see the silver needed to conquer your next castle.

Source: www.lordsandknightsguide.com

1.3.✅ Messages

IT´S NOT HERE, here you can only read and REPLY MESSAGES.
To post a message you have to do it from the Player sheet, either login from his o her Castle sheet or searching the Player from Profile > Ranking > Search player.

The messages have a disposition more like a forum thread than to messages, so you have to keep in mind that:
- The game does not show the sender of the message, so write your name and the destination player name in the subject field, in this way both can keep track of senders and addressees.
- If you delete a message, the other user will not be able to answer you, he can read the thread until he delete it, but the button "Reply" button disappears, that is to say that the thread has been closed.
- At the top of the screen you can see a list of active players in the thread.

The maximum number of characters per message is 1,000.

Source: www.lordsandknightsguide.com

1.3.1.✅ Messages > Reports

Here you can view the reports of battles, transports, missions, developed researches and spies. To select which reports you want to get -> Go to Messages > Reports > Report settings icon (top right).

Source: www.lordsandknightsguide.com

1.4.✅ Alianza

Go to Alliance > Diplomacy and you can see the type of diplomacy and its corresponding colour, although there are more colours.

These are all the castles colours you may see on the map:
- 🕛 White: Your castles.
- 🌕 Yellow: Your own alliance.
- 🆚 Orange: Vassal / Liege Lord.
- ✅ Green: Ally.
- 🔵 Blue: Non-Aggression pact (NAP).
- 🎱 Black: Neutral.
- 🔴 Red: Enemy.

Other colours:
- 🔘 Grey: Free Castles.
- ⛎ Purple: Castles highlighted.

Flashing colours:
- ⛎ Purple flashing: You are being attacked.
- 🔵 Blue flashing: You are attacking the castle.

Source: www.lordsandknightsguide.com

1.4.1.✅ Alliance > Forum

Go to Alliance > Members > Send mass mail > And select the recipients.
You can only send mass mails to members within your alliance, and in order to do it you need privileges in the alliance, if you don’t have them and you think you need them to play your role in the alliance, request them.

The privileges of alliances are: invite player, mass mail, forum moderator, diplomacy, dismiss player, change rights and disband alliance.

Source: www.lordsandknightsguide.com

1.4.2.✅ Alliance > Alliance sheet

Go to Alliance > Position in rankings > Go to the top by pressing the status bar (time bar) and you will see a search bar.

Clicking on the name of the Alliance (at the Alliance sheet), you will see all their castles highlighted in purple on the strategic map.

Source: www.lordsandknightsguide.com

1.5.✅ Profile

Go to Profile > Nickname.
The castle name is changed in Castle > Keep > Name (below right).

When you open your account, the attack warning will be set in off by default, follow these steps to activate the attack warning and also to remove the background music of the game if you wish:
- Profile > Game Options > Attack Warning ON, New message ON, rest OFF.
- Profile > Game Options > Sounds > Attack Warning ON, New message ON, rest OFF (Only for iOS).
- Profile > Game Options > Sounds > Sound Effects OFF and Music OFF.

Keep in mind that if you play from multiple devices, you have to configure those settings in all of them.

Go to Profile > Log > Open Lock > Enter address and password > Create portable account > Confirm password > Save.
You will receive a validation email where you have to click a link and then you will have your portable account activated.

Now you can use that account on any PC, Apple or Android device.
Make your portable account now! Because if for any reason you leave your account or change your phone, without having enabled your account portable you will lose your progress.

Profile > Start vacation (there reports how much time remains) > OK.

Be aware that:
- Once you click OK, a 12 hours countdown begins, and when that countdown ends you will really enter on vacation, not before.
- In those first 12 hours you can continue playing and you can be attacked.
- Once in vacation mode, you cannot enter the game until you reactivate (minimum 48 hours after beginning vacations effectively), you will not be able to launch attacks, but the attacks launched before entering on vacation, sending or receiving, will continue. The buildings constructions, the troops recruitment and the resources production will continue while you are on vacations.
- If you don’t have any attacks in progress, you will not need your troops, so send your troops to defend your allies just before going on vacation.
- The maximum time for vacation is 42 days a year and they are restarted a year from the day you started to play.
- You can be on vacation on a server and playing in another, they are independent.

Source: www.lordsandknightsguide.com

1.5.1.✅ Profile > Player Sheet

Go to Alliance > Position in rankings > Go to the top by pressing the status bar (time bar) and you will see a search bar. (If they are written with rare letters, you won’t see it unless you use the same kind of letters…).

- Clicking on the name of the Player (at the Player sheet), you will see all his/her castles highlighted in purple on the strategic map.
- Clicking the Alliance name, you will access to the Alliance sheet.
- Clicking on Privileges, you will see the privileges the Player has in his/her alliance.
- If you want to send a new message to a player, you can only do it from his/her Player sheet, it is not possible to do it from the messages tab. Remember to write the name of the sender and the recipient in the subject, since the game does not show the sender of the messages.
- You can see his/her list of castles, and by clicking on each one of them you will access to its location on the Map.

Source: www.lordsandknightsguide.com

1.6.✅ Other apps

1.6.1.✅ Notes

When you need to fill templates or send multiple links or battle reports, it will prove helpful to use the native Notepad of your device.

Source: www.lordsandknightsguide.com

1.6.2.✅ Emoji

To easily distinguish the members of a certain alliance and its castles in order to send mass messages by zones, emoticons are used in nicknames and castle names.

To use Emoji on your iPhone, download the free Emoji app and activate your Emoji keyboard on your iPhone settings (General > International > Keyboards > Add New Keyboard ... > Emoji). You will see a new button with the symbol of the world on the keyboard of your device (at the left side of the space bar). Press on it to switch to the Emoji keyboard.

If Android 4.1.2 O.S. is installed on your device you will see most of the emoticons. If you have a previous version copy and paste the emoticon in the app WhatsApp, of your Android O.S., to see it.

Source: www.lordsandknightsguide.com

1.6.3.🆚 Messages

If you have Android OS you will not be able to use Lords and Knights links in external aplications (like WhatsApp or Kakao Talk) where some friends may send them.
In order to click the link -> Copy the link > Go to your app Lords and Knights > Choose an abandoned castle (not a free one) > And send it as a message to its Lord, then you can click the link from that message.

Source: www.lordsandknightsguide.com

1.6.4.🆚 Screenshots and Dropbox

Sometimes you will need to share screenshots or files, you can share them by downloading the Dropbox app for free.
- To take a screenshot of the screen -> Press the HOME button (round one) and holding it, press POWER (the on/off one).
- To upload a screenshot to Dropbox -> Open the Dropbox application > Open the Public folder (or create other) > Click the + icon (top right) > Upload here > Select the picture.
- To copy the Dropbox file link -> Select the file in the Dropbox app > Click the send button (bottom left) > Copy link to the clipboard.
- To share the link -> Go to the game (message or forum) > Tap and hold the screen and you will see the option to Paste > Paste the link.

Source: www.lordsandknightsguide.com

1.6.5.✅ LnK Chat

You will find useful Lords and Knights chat rooms, discussion boards and classifieds at www.lnkchat.com.

1.7.✅ Exercises (Elemental)

Some elementary level exercises are:

Exercise 1. Farm a free castle.
Attack to a nearby free castle with 2 spearmen, one archer and one handcart.

Exercise 2. Spy.
Spy a nearby free castle (with 1 Copper).

Exercise 3. Defend.
Ask an ally to attack you with 1 Lancer.

Exercise 4. Send resources.
Send resources to an ally.

Exercise 5. Send informers.
Send 5 spearmen to reinforce a nearby ally castle.

Exercise 6. Publish reports.
Publish the previous five reports and send them to an ally. Note that the reports expire over the time.

Exercise 7. Send an invitation.
Send an invitation to a new player (without alliance).

Source: www.lordsandknightsguide.com

2. Play Lords and Knights

2.1.✅ Units

Each unit has different attack and defence values against each unit type (infantry, artillery and cavalry), these values depend on the castle Fortifications and Library researches. You can check those values at the Arsenal, by clicking each unit type.

Although any unit type, except transport, can both attack and defend, the units can be grouped by their dominant values as defence and attack units:
- 🔵 Spearman (Infantry) -> Defence.
- 🔴 Swordsman (Infantry) -> Attack. Required Swordsmith (Library 4).
- 🔴 Archer (Artillery) -> Attack. Required Longbow (Library 2).
- 🔵 Crossbowman (Artillery) -> Defence. Required Crossbow (Library 5).
- 🔵 Armoured horseman (Cavalry) -> Defence. Required Stirrup (Library 3).
- 🔴 Lancer horseman (Cavalry). Attack. Required Horse armour (Library 7).
- 🔘 Handcart (Transport).
- 🔘 Ox carts (Transport). Required Market 5.
* Infantry and Artillery units require 1 subject per unit recruited, cavalry requires 2 subjects per unit.

The units provided for operations, are indicated by writing if they are offensive or defensive and the corresponding three quantities, separated by slashes:
- Def 100/300/100 = 100 Spearmen, 300 Crossbowmen, 100 Armoured horsemen.
- Off 200/200/0 = 200 Swordsmen, 200 Archers.
You can also indicate them, for castle configurations, by writing the six quantities:
- 100/200/200/300/0/100 = 100 Spearmen, 200 Swordsmen, 200 Archers, 300 Crossbowmen, 100 Lancer horsemen.

Important: NEVER write quantities (off or def) in the general forums, just by private message, because there can be moles.

Source: www.lordsandknightsguide.com

2.1.1.🆚 All units values bonuses depend on the home castle

Contrary to what might be thought, the improved values depend on Researches and Fortifications of home castle. According XYRality, "In Lords and Knights all bonuses of the troops are taken from the castle where these come from".

Source: www.lordsandknightsguide.com

2.1.2.🆎 Units thoroughly

There are different castle units configurations, depending on whether you want an attack, defence or mixed castle, on the mobility you need, the castle troops recovery ability, etc. But every castle units configuration, aims to obtain high characteristics with a given subjects limit.

The subjects that are available for units in a 288 castle are 4.066 (5.000 maximum Farm - 838 buildings - 96 of researches).

TRANSPORT CONFIGURATION should be 12 OX CARTS or 60 HANDCARTS, no more, this is enough to move resources from a castle full of them (30,000). If you choose 60 Handcarts configuration (and Tavern 1), you will be 26% faster than Ox carts, if you choose Ox carts (and Tavern 5) you will save 14 subjects.

This leaves a minimum of 4,006 free subjects for attack and defence units.

Since the purpose of establishing castle configurations is to perform battles between castles full of troops, onwards the study of attack and defence values will be considering:
- The castle is a castle with Fortifications 20, Library 10 and all researches developed. These buildings levels improve the defence values by 131% * and the attack values by 10%.
* The common mistake applying percentages is to apply all percentages to the initial value and not to accumulate them. If the defence value is 100 and you add a 5% to 100, you get a value of 200. Now if you add 5% to 200 (not to 100), you get a value of 210 (not 105). Applying the initial value + 100% of Fortifications + 5% Armoursmith +5% for each research applicable to each type of unit + 5% Cistern -> You have a 231,52% of the initial value (= Initial value + 131.52%).
- The units attack and defence values will be calculated by subjects. With 2 subjects, you can recruit 2 spearmen (total defence value 2x241) or 1 Armoured horseman (total defence value of 271), so 2 Spearman (241) must be compared with 0,5 Armoured horseman (131,5).
- To have a good recovery ability of the castle it is advisable to have the Arsenal at 30 (minimum 21), and Tavern 6 for the mission “Feed the miners”, as the ore is the most necessary resource to recruit troops.

There isn’t a unit which is the best of all, looking at the table of the attack and defence values, you can see that each unit is better or worse depending on whether in attack or defence and depending on the units to fight against, each unit is especially effective against other type of unit:
- Infantry (Spearmen and Swordsmen) is good against cavalry.
- Artillery (Archers and Crossbowmen) is good against infantry.
- Cavalry (Armoured horsemen and Lancer horsemen) is good against Artillery.
Despite this general rule, looking at the values table, the Crossbowmen defend against artillery with the same value than the Armoured horsemen, they have a considerable value against cavalry and they have the higher summation of values. The Crossbowmen are the best arm of defence.

Considering the table of values, the best defence would be without Armoured horsemen, indeed 1 Swordsman has a defence value higher than 0.5 Armoured horsemen, but the Armoured horseman gives MOBILITY and offers the possibility of sending defences quickly to allies, so it is good to have some.
Lancer horseman (cavalry) gives us more SCOPE in attacks.

About the RECOVERY ABILITY of the troops of the castle, by time of recruitment, cavalry units are faster to recruit.

Source: www.lordsandknightsguide.com

2.1.3.🆚 Castles configurations

Given the characteristics of the units previously analysed, we can establish a baseline configurations on which changes should be made to find the balance between defence, attack, mobility, recovery and enemy configuration at each time.
🔴 Off: 100/800/800/400/0/950
🔵 Def: 600/20/20/2.760/300/0
🉑 Mix: 300/400/400/1.500/300/400

Examples not to follow:
⛔ Off: 0/1,000/1,000/0/0/1,000
⛔ Def: 1,000/0/0/1,000/0/0

Source: www.lordsandknightsguide.com

2.1.4.🔞 Configuration ratios

Multiplying the number of units of each castle, of the different configurations, by their attack and defence values against each arm (infantry / artillery / cavalry) and adding the castle fortifications defence values (1000), you get the following total defence and attack values in Infantry, Artillery and Cavalry (by the same order):

🔴 Off: 100/800/800/400/0/950
Attack Value: 131,300, 148,850, 122,600. Total: 402,750.
Defence Value: 213,150, 157,650, 159,400. Total: 530,200.

🔵 Def: 600/20/20/2,760/300/0
Attack Value: 74,660, 55,920, 43,760. Total: 174,340.
Defence Value: 617,640, 432,500, 300,780. Total: 1,350,920.

🉑 Mix: 300/400/400/1,500/300/400
Attack Value: 99,400, 96,100, 79,800. Total: 275,300.
Defence Value: 401,600, 297,400, 226,500. Total: 925,500.

Examples not to follow:
⛔ Off: 0/1,000/1,000/0/0/1,000
Attack Value: 145,000, 157,000, 135,000. Total: 437,000.
Defence value: 152.000, 115.000, 141.000. Total: 408,000.

⛔ Def: 1,000/0/0/1,000/1,000/0
Attack Value: 46,000, 47,000, 46,000. Total: 139,000.
Defence Value: 331,000, 309,000, 282,000. Total: 922,000.

The castle ratio indicates the number of castles, with a configuration of 0/1,000/1,000/0/0/1,000, which are needed to tie with that castle.
- If it is an attack ratio, the ratio indicates the number of castles 0/1,000/1,000/0/0/1,000, which the enemy needs to defend from you and to tie. It is the result of dividing the total attack values of the castle by the total defence values of a reference castle 0/1,000/1,000/0/0/1,000.
- If it is a defence ratio, the ratio indicates the number of castles 0/1,000/1,000/0/0/1,000, which the enemy needs to attack you and to tie. It is the result of dividing the total defence values of the castle by the total attack values of a reference castle 0/1,000/1,000/0/0/1,000.

* The ratio of the castle is a good reference to know how many attack castles are needed to conquer a defence castle with a given configuration, but to win the battle with margin enough, you have to win not only the total of the values (artillery + infantry + cavalry), but also in each of them separately.

Source: www.lordsandknightsguide.com

2.2.✅ Farming

There are free castles around you, which are growing and generating resources. Farming consist on attacking those free castles in order to loot them and to get extra resources.

For farming Press a free castle on the map > Click Attack > And select your troops. You don’t need silver for farming, silver is only needed to conquer.

Once finished the attack, your units loot the castle and return home to your home castle automatically. If you go to Castle > Units > Troop movements, you will see your units and quantities of resources obtained.

Free castles have no troops, but they have a little defensive value because of the Fortifications of the castle itself. Use any of the following combinations of troops to farm free castles without losses:

During the day:
2 Spearmen, 1 Archer and 1 Handcart.
2 Swordsmen and 1 Handcart.
2 Armoured horsemen and 1 Handcart.

10 Archers and 1 Handcart.
3 Swordsmen and 1 Handcart.

Source: www.lordsandknightsguide.com

2.2.1.✅ The art of farming

- It is not recommended to farm abandoned castles, since they may have defending units. You you’ll need more troops or you’ll have more losses.
- The higher level of the free castle is, the more resources you get. Free Castles grow until level 40 as maximum.
- If you monitor the resources that you earn each farming, you’ll be able to farm free castles when they are full. You’re not the only one that is farming. Maybe your neighbour has farmed the same castles minutes before you did it and the stores didn’t have time to fill up.
- If there are enemies nearby, farm around them to prevent them to do it and grow faster.
- If there are close allies get organized by sectors in order to divide up the farming.
- If you don’t farm castles for a long time, they are not going to accrue more resources because their stores have a maximum capacity.

Farms twice a day!

Source: www.lordsandknightsguide.com

2.3.✅ Spying

You need to send a Spy with copper to spy. Copper is used to pay the spies that you send and the others that you capture. The copper paid to the Spy is not recovered.

When you send a spy:
- If the spy sent has more copper that the target castle has, you spy successfully and the enemy don’t know that you’ve spied on him/her.
- If the spy sent has the same or less copper the target castle that, the spy is captured and the enemy receives a report saying that the you tried to spy on him/her. You don’t spy but you wipe the same amount of copper that the spy carried.
- Likewise, if somebody tries to spy on you and there is more copper in you castle than the Spy carries, you will capture the spy, and you’ll lose the same amount of copper that carried the Spy. It’s like if you paid the same amount of copper that the spy carries to capture it.
* To receive the Spy report, either you spy or if it gets caught, you have to wait the go and RETURN time, but the copper is wiped by the time the spy reaches its destination.

If you spy with 20,000 copper to a castle that has 20,000 copper in its Keep, you won’t be able to spy on him because your spy gets caught. Various techniques for spying are explained below.

You can view the spy report in Messages > Reports (top left) > Spy (right).

Source: www.lordsandknightsguide.com

2.3.1.🆚 Reading a spy report

If you successfully spy, you received a Spy report with the following information:
- Defending units that are currently at the castle. They can be from that castle or from other castles.
- Resources, subjects, copper and silver.
* The number of subjects of the spy report represents the subjects used in buildings, research and troops. That number isn’t the maximum associated the castle Farm level, nor the number of free subjects (number that appears in the castles on the top bar), but it is the number of subjects used.
- Buildings’ levels.
* You can’t see the researches studied at the report, but they can be assumed knowing the level of the Library.

To calculate the own units of the castle (which may be in the castle or as defending units in other castles), subtract to the number of subjects of the report, the subjects used in the buildings of the castle and in the supposed researches.

The following image shows the summary of the castle that has been spied.

Source: www.lordsandknightsguide.com

2.4.✅ Conquering

- To conquer a free castle you have to attack with the same number of troops than a farming, but you need to send silver.
- To conquer an abandoned castle, you must send a spy with 1 copper to see how many troops are there. If there are the initial 15 Spearmen and 4 Swordsmen, you’ll need 20 Swordsmen, or if it is far away 60 Armoured horsemen. If the attack will take place at night sent double.

Silver needed = number of castles you currently own x 1000.
To check it, go to any castle on the Map and click attack (without executing it), you will see the silver needed to conquer your next castle.

If you do not have enough attack units to transport the silver needed you can use Handcarts or Ox carts for the transportation, but once they have transport the silver, sent back these transport units.

It is an ERROR to think: "Send silver in Handcarts or Ox carts because they are the last units to die". It is not needed, as once the silver has been transported to the target castle, it is deposited there and even if you send back the troops that have been transported, silver will remain there.
Try it next time you conquer a free castle: When you have already transport the silver leave only five Swordsmen for battle (make sure it’s a free castle and not one abandoned or you will lose the battle).

Source: www.lordsandknightsguide.com

2.4.1.🆚 Conquering from several castles

You can send the silver from several castles, the requirement is that all the silver must arrive to the target castle before the end of the battle, so it must arrive in a range of 10 minutes.

You need to know how long it takes from each one of your castles to the target in order to coordinate the arrival of your troops at the same time:
* Suppose you want to conquer a Target castle from three castles A, B and C.
- To know the Transport time, select the Target castle and press Attack, now simulate the attack (without executing it) from each of your castles, selecting 1 of the slowest units with which you are going to perform the attack. You will see the Transport time and Arrival time, note down the transport time.
- Always check that you have the number of troops enough, in each castle, to transport the needed silver. You can hand out the silver as you want, provided that the sum meets the total needed.
* Suppose it takes 2:15 from A, 3:30 from B and 1:00 from C and you want to send 1,500 silver from A, 1,000 from B and 500 from C.
- Now launch the attack from the farthest castle. With the arrival time to the target you get, calculate the time at you have to launch the attack from your other castles to arrive at the same time.
* If you launch the attack from B (the farthest) at 16:30, the arrival time will be 20:00, the next attack would be from A at 17:45 and the last from C at 19:00, in order to get the same arrival time for all of them (20:00).
- The battle begins 10 minutes after the arrival of the first troop to the Target castle, but come to battle all the troops that have arrive in those 10 minutes.
* The battle would start at 20:10, so if you launch an attack nine minutes later, all troops would enter also at 20:10. In the event that you launch from any castle nine minutes before either would be fine, because the arrival time would be 19:51 and all the troops would come together to battle at 20:01.

After the conquest, your troops will remain in the castle conquered as defending units, so Go to Units > Select the conquered castle > Defending units > Select the units you do not need > And click Send units back (Return units).

Source: www.lordsandknightsguide.com

2.4.2.✅ Withdrawing an attack

In the event that the enemy has been reinforced and you cannot win the battle, you may be interested on withdrawal and the faster and easier way to do it is from the Target Castle sheet.

To access the Target Castle sheet:
- If the Target is nearby -> Click it on the Map.
- If the Target is far away -> Select one of your castles from where you’ve attacked > Go to Units > Click on external troops - attacking (below) > Click on the Target castle to go to position on the Map and click the castle on the Map.

Once at the Target Castle sheet, to withdraw an attack -> Click on external troops - attacking (below) > Click Remove all units (at units in your castles, one by one).

Once sent the silver, if you withdraw your troops from the attack, your troops go back but you lose the silver sent. There is a way to recover the silver and it consists in sending 1 Armoured horseman to reinforce the castle attacked, but the Armoured horseman has to arrive before the attacking troops, this is called to rebound an attack.

Source: www.lordsandknightsguide.com

2.4.3.🆚 Rebounding an attack

Once sent the silver, if you withdraw your troops from the attack, your troops go back but you lose the silver sent. There is a way to recover the silver and it consists in sending 1 Armoured horseman to reinforce the castle attacked, but the Armoured horseman has to arrive before the attacking troops, this is called to rebound an attack.

A user’s troops can’t fight against other troops of the same user, so when attack troops arrive they will go back automatically with all the silver.

- If you have troops defending in a castle and you attack it, the attacking troops will rebound.
- If you have troops attacking a castle and you send troops to reinforce it, the reinforcing troops will rebound.
- Rebounding attack troops is the only way to recover the silver sent.
- You cannot rebound troops when you are going to conquer free castles, as the game does not have the option of sending reinforcements to free castles.
- It is not necessary that these troops belong to the same castle, belonging to the same user is enough to rebound.

Source: www.lordsandknightsguide.com

2.4.4.🆚 Your troops were too weak

If the battle report says that your troops were too weak to conquer, this doesn’t mean that you’ve lost the battle, but:
- You don’t have sent enough silver for conquest.
- Another player has sent more silver ratio than you.
- You’ve conquered several castles at a time and you weren’t connected, check simultaneous conquests.

Source: www.lordsandknightsguide.com

2.4.5.🆚 Simultaneous conquests

If you want to conquer several castles at once, you must send for each one the same amount of silver you’ll need for the last castle of that series of attacks, i.e., you have to add 1,000 silver for each additional castle and send that amount to all the castles that you want to conquer. For example: if you have 10 castles and you want to conquer three castles in a simultaneous attack, you must send 12,000 silver to each castle.

This is because the silver comes into play just at the time of the conquest (last round of the battle) WHENEVER YOU’RE CONNECTED.

A simultaneous conquest is that one in which you conquer several castles (even free) and you are not connected at the time of the conquest of each one of the castles. As XYRality says, “you must be connected at the time of conquests or always send to all attacks the amount of silver that would be needed to win the last castle of this series of simultaneous attacks”.

You should also use this method if you send several attacks and you don’t know when the battles will end, because if you don’t know the exact time each battle will end at, you won’t know the exact silver you’ll need at each time.
So ...


Source: www.lordsandknightsguide.com

2.4.6.🆚 Several players sent silver

If several players sent the silver enough to conquer the same castle, the castle will be assigned to that player with higher ratio (Silver sent) / (Silver needed). For example, you have 20 castles and you send 22,000 silver (Ratio = 1.1) and another player with 4 castles, sent 5,000 silver (Ratio 1.25), the castle will be for the other player, and you will get a battle report saying that your troops were too weak.

If several players have the same ratio, a random player is chosen.

Source: www.lordsandknightsguide.com

2.5.🆚 Coordinated Attack

The attacks to the active castles must be made from several castles and coordinated in order to arrive at the same time to the target and to have more attack power. In principle, the troops must be coordinated to arrive at an interval of 10 minutes, which is the time it takes to begin the first round since the first troops arrived at the castle, but if it is an attack on an active user, it must be set to minutes or even seconds.

In order to meet the arrival time required by the attack coordinator, you have to do the same calculation performed to conquer from several castles:
- To know the Transport time, select the Target castle and press Attack, now simulate the attack (without executing it) from each of your castles, selecting 1 of the slowest units with which you are going to perform the attack. You will see the Transport time and Arrival time, note down the transport time.
- Now calculates your Departure time, depending on the required Arrival time and the Transport time.

If the attacking side wins the battle, at the end of the battle the resources are distributed in proportion between the attackers and...
- If you’re just attacking (not conquering) -> Your troops return to their home castles automatically.

- If you conquered the castle -> Your troops stay in the castle conquered as defending units. So if you are the conqueror, return troops that you don’t need to your home castle.

Source: www.lordsandknightsguide.com

2.5.1.✅ Fakes

A fake is a fake attack, with 1 single unit with the purpose of diverting the attention to other castles that are not the real target, so the defender can’t organize the defence in his/her area.

It is used in order to force the allies of the attacked castle to keep their troops in their castles and not to reinforce the really attacked castle, as they know that they are under "attack" but they don’t know with how many troops.

The unit sent must be the same type as the slowest unit of those sent in the real attack (1 Swordsman) and at a coordinated time with the real attack. If you don’t do so, the target will realize that it is a fake.

Hide your attack troops: When you launch fakes without real attacks in the same operation, move your attack troops to a nearby castle to hide them, because if the enemy sends you a Spy, he/her will see that it is a fake.

Source: www.lordsandknightsguide.com

2.6.✅ Under attack

1. Keep control -> Stay calm and do not move troops.
2. Analyse the situation -> Analysis "Under attack". Fake or real attack?
3. Prepare your defence -> Warn your allies and use defensive tactics.
4. Defend -> When they arrive say to your allies if it is fake or real and use defensive tactics.

When you are under attack...
- A warning pops up (if you have previously enabled it at Profile > Game settings).
- A red balloon is shown at the castle icon in the bottom bar. The red balloon contains a number that indicates the number of castles that are attacked.
- Your attacked castles flash on purple on the Map.
- In the drop down with the Summary of your castles (clicking the up bar with the name of the castle) an attack icon appears in each castle attacked and the name of the castle appears in red.

Source: www.lordsandknightsguide.com

2.6.1.🆚 Analysis "Under attack"

When you have an attack warning, you should find out if it is a real attack with silver or if it is another type of attack or fake. To find it out you have to perform an analysis of the situation.

- In order to know WHO IS ATTACKING YOU and the ARRIVAL TIME of the attack -> Select you attacked castle (top bar) > Go to Units > Troop movements > And click on the arrow ">" to the right of the movement corresponding to the attack. Note down the ENEMY PLAYER, DIPLOMACY of his/her alliance, the TOTAL NUMBER OF CASTLES of that player, the ENEMY CASTLE and the TIME OF ARRIVAL. You know who is attacking you and when he/she arrives, but you will not know how many troops are attacking you until they arrive to your castle.
- In order to find the TIME OF TRANSPORTATION -> Go to Reports > Defence icon (left) > And there you will see the Departure time, calculate the Transport time using the Arrival time previously noted down.
- In order to determine with which UNIT he/she is attacking you -> Click the report > Click the Enemy castle to go to the Map > And press Attack > Now simulate the attack with 1 Armoured horseman and compare the Time of transport shown with the one of your enemy. If it matches it is because he/she is attacking you with Armoured horsemen, if they are different select 1 Lancer horseman and so on.
* The unit speeds, in order, are: Armoured horseman (0500), Lancer horseman (6:40), Archer (8:20), Crossbowman (10:00), Spearman (11:40), Swordsman and Handcart (13:20), Ox cart (16:40).

1. Is he/she an enemy player or neutral? If the attacking player is enlisted in an allied alliance or non-aggression pact, is very likely to be farming and he/she made a mistake, or you have just conquered that castle and the attack was already in progress before you conquered it. Send a PM (Private Message) to tell him/her to withdraw.
2. Have you been spied or did you have a 100 attack before? People normally spy before attacking, but not always.
3. Is it daytime in the server? If the attack occurs at night-time it is very likely a fake (defensive values get doubled at night).
4. Is it from several castles? At least 3 castles are required to conquer 1 (with units full up).
5. Is it coordinated? If they arrive within 10 minutes, it may be real, if it is not coordinated it is very likely to be fake.
6. Does he/she have enough silver? Find out how many castles each enemy is attacking you with. If an enemy, who has 41 castles, is attacking you from 2 castles it is IMPOSSIBLE for him/her to conquer your castle because he/she needs 41,000 silver, and each castle can hold a maximum of 20,000.
7. With which unit are they attacking you? The attacks are usually at Swordsman speed. Some combined attacks are sent at Swordsman-speed from nearby castles and Lancer horseman from the farthest.

If the attack is from several castles and coordinated, at Swordsman speed (or slower) and from enough castles to be able to bring the needed silver, ask for help from allies and neighbours in the area with a template "Under attack".

Never leave your castle without protection, a fake is not a fake until it arrives and you check it.

Source: www.lordsandknightsguide.com

2.6.2.✅ Template "Under attack"

Copy this template in your notepad, fill it with the following information and send it to your allies and neighbours.

🔴🔴🔴 Under attack 🔴🔴🔴


2. - 📅 DATE:




Source: www.lordsandknightsguide.com

2.6.3.🆚 Prepare your defence

Use defensive tactics* to minimize the effects of a possible real attack:
- Splitting the attack: Always try to split the attack.
- Prepare Strategos52® Defence: If the battle will be long, consider sending your troops out in case you have to make Strategos52® Defence.
- Try to take the battle to night-time, your defences get doubled.
- Keep in mind that if you have a high level of Fortifications, all units have high defence values; so don’t send your attack troops out when you’re defending.

* Defensive tactics are explained at point “3. Combat Tactics at Lords and Knights”.

Source: www.lordsandknightsguide.com

2.6.4.🆚 Defend

When the enemy troops reach your castle, find out the number of attacking units at Units tab > Attacking troops, no need to wait for the battle to start to know the number of units attacking.

Seeing the troops that have arrived, you’ll know if it is a real attack, Attack 100 or fake, it’s time to tell your allies the number of attacking units (Swordsmen / Archers / Lancer horsemen) and act accordingly:
- If it is a fake, and you don’t have more attacks, it is likely that other allies have a real attack, so put your troops at the disposal of your allies.
- If it is a 100 Attack, take your troops out, except 99 then you will win the battle but the enemy will not receive information about your troops. When you send your units out for a short period of time, send them to transport resources with 1 Stone, so you don’t have to be aware of recalling them.
- If it is a real attack, be sure to use defensive tactics, manage Strategos52® Defence in the windows of time when you won’t receive defences and keep allies informed.

Once the battle is over, please send back the support units to your allies. Go to Castle > Units (top right) > Click on the arrow next to the defending units, you’ll get a breakdown of the castles where these units belong to and from there you can return reinforcement units to your friends.

Source: www.lordsandknightsguide.com

2.6.5.🆚 Account Lockout

IF YOU HAVE A MASS ATTACK TO ALL YOUR CASTLES AND WITH HUNDREDS OF ATTACKS TO EACH ONE, your account will be saturated of information and at the time when troops arrive to your castles, your account will be locked and you won’t be able to enter, so you won’t be able to defend yourself and your castles will be taken away very easily.

You cannot prevent your account to be locked but you can minimize the effects of such attacks. According XYRality “before an account lockout DISABLE ATTACKS WARNINGS AND REPORTS THAT ARE NOT IMPORTANT and, if possible, USE THE BROWSER VERSION IN A COMPUTER, as some mobile devices have a processing speed and capacity much less than a personal computer”.

Source: www.lordsandknightsguide.com

2.7.🆚 Sending defences to a player

To send reinforcement units a player -> Click your castle on the Map> Click Support > Select your castle (on the top bar) > Select units > and Click Support.
- The units will be in that castle until the player returns them or you send them back.
- You can send back your troops at any time -> Click your castle on the Map -> Click External troops - defending (bottom) > Click Recall units.

Send troops separately on defence:
- When you send reinforcement troops to an ally, send troops separated by unit types, to arrive as soon as possible.
- When you send reinforcement troops back to an ally, also send them back separated by unit types, for the ally to have them available as soon as possible.

Recruit the troops lost in battle from several lists of recruitment:
- When you send reinforcement troops to an ally, send them from several castles, because if eliminated, you can recover them quicker if you do so from multiple recruitment lists (of different castles) and not from just one.
* Example: If you are going to send 1,000 Crossbowman, send 500 + 500 from two castles and when they die you will recruit them in half the time, since you’ll be recruiting from two castles at once.

Source: www.lordsandknightsguide.com

2.7.1.🆚 Who should I send defences to?

When a player from another alliance asks for help, analyse the attacked player and attacker player diplomacy to know if you can send defences.

Procedures for support requests:

Attacked - Attacker -> Send support units?

Priority 1:
🌕Alliance - Anyone -> YES 🌕

Priority 2:
🆚Vassal - 🆚Vassal --> NO
🆚Vassal - ✅Ally ------> YES 🆚
🆚Vassal - 🔵NAP ----> YES 🆚
🆚Vassal - 🎱Neutral -> YES 🆚
🆚Vassal - 🔴Enemy -> YES 🆚

Priority 3:
✅Ally - 🆚Vassal --> NO
✅Ally - ✅Ally ------> NO
✅Ally - 🔵NAP ----> YES ✅
✅Ally - 🎱Neutral -> YES ✅
✅Ally - 🔴Enemy -> YES ✅

Free election:
🔵NAP - 🆚Vassal --> NO
🔵NAP - ✅Ally ------> NO
🔵NAP - 🔵NAP ----> NO
🔵NAP - 🎱Neutral -> Free elect.
🔵NAP - 🔴Enemy -> Free elect.

Free election:
🎱Neutral - 🆚Vassal --> NO
🎱Neutral - ✅Ally ------> NO
🎱Neutral - 🔵NAP ----> NO
🎱Neutral - 🎱Neutral -> Free elect.
🎱Neutral - 🔴Enemy -> Free elect.

Don’t send:
🔴Enemy - Anyone -> NO

Source: www.lordsandknightsguide.com

2.8.🆚 Exercises (Operative)

Some operative level exercises are:

Exercise 1. Conquer.
Conquer your second castle sending a 1000 silver attack (right next to the first castle).

Exercise 2. Send a fake-attack.
Attack a nearby free castle with 1 swordsman to arrive at 18:00.

Exercise 3. Coordinated attack.
Attack a nearby free castle with 10 swordsmen and 1 handcart, from each of your castles, to arrive at 18:00.
Send a spy to the same castle to GET the spy report at 17:55.
Publish both reports and send them to an ally.

Exercise 4: Template "Under attack".
Receive a coordinated attack (or request a coordinated fake from an ally).
Fill in the "Under attack" template correctly and send it to an ally.
* Calculate the speed of the slowest troop of each attack and note them down in the template comments.

Source: www.lordsandknightsguide.com

3. Combat Tactics at Lords and Knights

3.1.🔞 Combat System

A Lords and Knights battle is usually developed in several 10 minutes rounds. In each of these rounds a calculation of losses of each attacker and defender castle, from each side, take place. This losses are proportional to the sum of the castles attack and defence values and they are 50% as maximum.

When the first attacking troops arrive to the defender castle, players have 10 minutes to move their troops until the first round begins. The rest of the troops that arrive in those 10 minutes go into battle at the same time in the first round.

10 minutes after of arriving the first attacking troops, the first round losses calculation, for each attacking and defending castle, takes place, and it is made as follows:

Calculation A (Steps 1 to 5): EACH SIDE (defender and attacker) DEFENSE AND ATTACK RATIOS are calculated FOR EACH ARM (infantry, artillery and cavalry).
1. IMPROVED VALUES are calculated by adding Fortifications (only to the defender side) and Research bonus to the base values of each unit type.
2. IMPROVED VALUES OF EACH UNIT TYPE are calculated on each side, multiplying the number of units of each type (Spearman, Swordsman, etc.) by the improved defence or attack values against each arm (Infantry, Artillery and Cavalry).
3. TOTAL defence or attack VALUES AGAINST EACH ARM are calculated on each side, by summing the values for the three unit types and adding the castle fortifications to the defensive side.
4. An additional 100% is applied to the defence values in the case that the round takes place at night-time in the server.
5. Infantry defence RATIO is calculated, which is the division of the total defence value against infantry on the defending side by the total attack value against infantry on the attacking side. Then, the rest of ratios for defence (of the defending side) and for attack (of the attacking side) of the other arms are calculated.

Calculation B (Steps 6 to 8): Looses for EACH TYPE OF TROOP (Spearman, Swordsman, etc.) IN EACH OF THE CASTLES are calculated. Not considering transport troops in this step.
6. Infantry GROSS LOSS are calculated for each defending castle, multiplying the infantry attack ratio by the attacking infantry troops in each defending castle, if that number is greater than the troops available on the defending castle, the result is all the troops of the castle, and so are calculated for the rest of gross loss for each unit type from each castle.
7. If the total of units facing in the round from each side are 100 OR MORE, it is calculated a 50% OF THOSE LOSSES GROSS, in each castle, rounding up.
7b. The calculation of the 50% of losses is rounded up, i.e. if the number of units is odd, it is lost one more unit of those who survive. This rounding of 50% (plus 0.5 units for odd numbers) is applied to each group of units of the same type and same castle, i.e. 50% (+ 0.5) of each unit type, from each castle, is lost.
8. If some units from any side are alive, two battle reports with the counting of own and enemy forces are sent to each side, and next round is performed at 10 minutes on the same terms, in those 10 minutes players can withdraw or strengthened.
8b. When all units from a castle die, transport units also die. If the castle is not conquered, defending castle units don’t die even if they lose the battle.

Calculation C (Step 9): At the end of the last round CALCULATION OF CONQUEST is made.
9. WHEN THE LAST ROUND IS FINISH, if the attacker wins and has enough SILVER, the castle is conquered and becomes property of the attacker.
9b. THE CONQUEST IS NOT EFFECTIVE UNTIL THE MOMENT WHEN THE ATTACKER IS CONNECTED OR THERE IS AN INTERACTION OF TROOPS FROM ANOTHER PLAYER with that castle, i.e. that an attack, defence or spy unit reaches the castle, although the conquest report shows the time of the last round, not the actual conquest.

Note: The actions on the server (arrival of troops, attack, conquest, etc.) are at a specific time, with minutes and seconds. There is no margin of 1 minute, 2 minutes or anything, the margin on the server is 0, a different thing is that your device is not updated instantly, but on the server, that time is accurate.

Source: www.lordsandknightsguide.com

3.1.1.✅🆚🆎 Conclusions

Calculations are performed by the server according to the combat system described above, although the explanation of Lords and Knights page is more concise. Reading with attention the explanation of the combat system, as well as doing some tests, the following conclusions are drawn:

A. In each round of the battle, regardless of the number of enemy units (with 900 or 900,000), if you defend with 100 units or more, you lose a maximum of 50% of units of each type from each castle (not 50% of the total) (Item 7).

B. The attacks and defences have to be proportional to the enemy in the different arms, since you can win in infantry and artillery (ratio > 1) and lose in cavalry (ratio < 1).

C. If you win on the values of the three arms, the more troops you send nor the more are enemy losses you are going to generate. If you send twice the troops, enemy losses are the same 50%, and own losses are half of double your troops (as the enemy ratio decreased to the half but you have sent twice troops), thus to lose the same amount (points 5 and 6).

D. It is important the synchronization of the arrival time. The more troops the enemy lost in the first round, the less he/she will have for the second, so the synchronization generates an increased in the attack power not only for the first round but also for the followings.

E. If you attack with 100 units to a castle (not 101), you have a second round, so you get a battle report (Item 7 and 8). But if the defender withdraws his/her troops, leaving only 99, he or her wins the round and you’ll lose all your troops, so you won’t receive any information about the enemy troops in the battle report. This is because the defender has won the battle and having on one side less than 100 troops the 50% rounding is not performed (Item 7) and the battle ends instantly.

F. If you defend a castle with 100 units, you survive one round (Item 7), but to survive another more round, you will have to restore the same number of dead units, an this number is different for each round. This is due to rounding of 50% (+0.5). If there are odd units groups for the round, you lose 50% of the total plus 0.5 units for each odd units group (Item 7b).

G. The silver comes into play, if you’re connected, just at the moment when the battle ends, in the last round, without any margin. So in a conquest, the timing of the arrival time is even more important than in an attack, because the defender might split your silver (Item 9, 9b and Note).

H. If you make an attack on two or three free castles and you are not connected at the time each battle finish, the conquers will be effective at the time you connect (not before), so they will have Simultaneous conquests consideration in the server (Item 9b).

Source: www.lordsandknightsguide.com

3.2.🆚 The art of spying

3.2.1.🆎 Spying with 20.001

When you spy a castle that you assume that has 20,000 of copper, you have to spend 20,000 + 1 copper to get the spy report. Since you have to spy on him from two castles, it is better to spend half of copper from each castle, in order not to be with 0 copper in any of them, so send 10,000 (from castle A) and 10,000 + 1 (from castle B).

COPPER 19,999
You cannot prevent somebody from spying on you, that one who wants to spy on you will do so by sending 20,001. If you assume enemies are going to spy on you with 20,001, you better have copper to 19,999. The enemy will spy on you, but he/she won’t wipe your copper, so when he wants to re-spy you, he/she will have to spend another 20,000 to get the report.

If you want to spy on your enemy several times before starting the battle, to control his/her activity, you have to wipe the copper to be able to spy on him with 1 copper after.
Wiping the copper consist on sending a second Spy with the exact amount of copper that appears in the report that the castle has. For example: If you send a spy with 6,735 copper and you get a report saying that he has 1,382, you have to re-send copper 1.382 to wipe it, so you can re-spy him with 1 copper.

Source: www.lordsandknightsguide.com

3.2.2.🆚 Attack 100

It consists of attacking a castle with 100 units in order to have a second round and thus to receive a battle report with the enemy units, you won’t get the levels of the buildings nor the resources, but you will get the number of units.

If the defender withdraws his/her troops, leaving only 99, he or her wins the round and you’ll lose all your troops, so you won’t receive any information about the enemy troops in the battle report. This is because the defender has won the battle and having on one side less than 100 troops the 50% rounding is not performed and the battle ends instantly.

In case that the enemy had withdrawn all his/her troops, you win the battle, you farm on him and your troops go back home with the resources.

Source: www.lordsandknightsguide.com

3.3.🆎 Defensive Tactics

There are preventive and active defence tactics depending on whether they are used before or after battles. Some of them are explained below but to defend you must keep in mind the improved values and some strategic measures:

- The improved values are optimized with maximum Fortifications and defence Researches studied.
- The values of the castle are increased properly configuring the castle.
- The strategic actions can be having allies strongholds or having castles grouped in two by two.

Source: www.lordsandknightsguide.com

3.3.1.✅ Tripwires

If you send reinforcements to a castle and it is attacked, you get a report of defence, although the castle is not yours. Therefore, it is recommended to send reinforcement units to the castles of our closest allies to our area, in order to detect if the castle is attacked in the event that our neighbour does not notice the attack or he/she is not connected.

Send 5 Spearmen, thus you can discriminate which of the 3 types of attack is (fake, attack 100 or real attack), depending on the Spearmen to lose:
- 0 Spearman -> fake or someone stamping troops.
- 1 Spearman -> Attack 100.
- 2 Spearmen -> real attack.
- 3 Spearmen -> real attack and losing 50% of the troops (losing the battle).

In case of losing 3 spearmen, send defences immediately and attempt to contact your neighbour to warn him/her.

Source: www.lordsandknightsguide.com

3.3.2.🔞 100 defence (Study)

The 100 defence consist on having 100 units in the castle at the beginning of each round, and so you will survive successive rounds with the minimum number of troops. The purpose of 100 defence is to extend the battle until the needed defences arrive to face the battle, or even to take the battle to night-time.

In this section is studied how to perform the 100 defence, which is the number of units to be sent and how you have to send them.

The 100 defence is based on the Combat system Item 7 and Conclusions A and F shown below as a reminder:
“A. In each round of the battle, regardless of the number of enemy units (with 900 or 900,000), if you defend with 100 units or more, you lose a maximum of 50% of units of each type from each castle (not 50% of the total) (Item 7)”.
“7. If the total of units facing in the round from each side are 100 OR MORE, it is calculated a 50% OF THOSE LOSSES GROSS, in each castle, rounding up”.
“7b. The calculation of the 50% of losses is rounded up, i.e. if the number of units is odd, it is lost one more unit of those who survive. This rounding of 50% (plus 0.5 units for odd numbers) is applied to each group of units of the same type and same castle, i.e. 50% (+ 0.5) of each unit type, from each castle, is lost”.
“F. If you defend a castle with 100 units, you survive one round (Item 7), but to survive another more round, you will have to restore the same number of dead units, an this number is different for each round. This is due to rounding of 50% (+0.5). If there are odd units groups for the round, you lose 50% of the total plus 0.5 units for each odd units group (Item 7b)”.

In the event that the defending units were all of the same type and from the same castle, it would be enough to send 50 units every 10 minutes. The castle defends with a group of 100 units, in the first round 50 die and 50 survive, if you add 50 units of the same type and castle, you have a group of 100 units again.

Since the defending units are of different types and castles, 0.5 units more will be lost for each group of odd units.
If indivisible units packets, of the same type and from the same castle, are sent to the castle, these odd units groups are minimized (Maximum of 4 odd groups). Consequently the losses of those 100 units are also minimized (Maximum of 50 + 2).

In the following table, sending packets of units of the same type and from the same castle, the number of units to restore is a maximum of 52. From round 7 and on, the units sent to defend with 100 are cyclic (51, 52, 52), thus sending 52 units, there will always be the units needed (51, 52, 52).

If you make the defence in a wrong way, and you have 100 units in your castle, but each one have been sent from a different castle, you will have 100 groups of 1 unit (1 + 1+ 1+ 1+ 1 + etc), so you will lose the 100 once.

In order to perform a correct defence and manage to extend a battle with the minimum number of units, i.e. defending a castle with 100 units in each round, send a 100 UNITS FIRST PACK and then send 52 UNITS PACKS FOR EACH 10 MINUTES WINDOW. It is ESSENTIAL that the 100 initial units and the 52 sent later, be PACKAGES WITH UNITS OF THE SAME TYPE AND FROM THE SAME CASTLE.

Source: www.lordsandknightsguide.com

3.3.3.🆚 Strategos52® Defence (Procedure)

If you think you don’t have enough defences and you are waiting for defences from your allies, or if you can move the attack to night-time, try to extend the battle maintaining 100 defending units, in your castle, for each round.

In this section is explained the procedure to perform the 100 defence correctly.

- “In order to perform a correct defence and manage to extend a battle with the minimum number of units, i.e. defending a castle with 100 units in each round, send a 100 UNITS FIRST PACK and then send 52 UNITS PACKS FOR EACH 10 MINUTES WINDOW. It is ESSENTIAL that the 100 initial units and the 52 sent later, be PACKAGES WITH UNITS OF THE SAME TYPE AND FROM THE SAME CASTLE.
- In order to cover the different time windows, you can send units of a different type or from a different castle for different time windows, but in the package of 52 units, these 52 units must be of the same type and from the same castle.
- In order to cover the 7:30 time window, send a packet of 52 units in the range 7:31 to 7:39. Do not send it at 7:30 because you don’t know in which second of 7:30 the battle will take place. The battle may be at 7:30:00 or 7:30:59.

The procedure is as follows:
1. Keep in your castle a pack of 100, 200 or 400 units of the same type, depending on how long you want to hold at once (10 ', 20' or 30).
2. Send the rest of units to reinforce an abandoned, own or ally castle (not possible to send to free castles, because they can not be reinforced).
3. Make the first shipment of a 100 units package to cover the first window time.
* If you already have 100 units of the same type and from the same castle you can make the first shipment of only 52 units, but if you want to extend a battle once begun, it is essential to make the first shipment of 100 units. It is not enough to have 100 initial units, these must be of the same type and from the same castle.
4. Send packets of 52 units, in order to arrive to your castle in each 10 minutes window. These 52 troops can be sent from:
- One’s own castle.
- A friend, from his own castle.
- Sending units back from an castle, where we have previously sent the units.
4b. To send units at different speeds add slow units like swordsmen or Ox carts to that 52 units package, but you have to send 52 units + the one you need for the speed (52 + 1).

That way, you will have more chance that your allies’ defences come on time or even to extend the battle to the night-time.

The following table shows the number of rounds that a battle can be extended depending on the number of units available.

Source: www.lordsandknightsguide.com

3.3.4.🆎 Strategos52® by distance

As an alternative to send 52 troops from a castle every 10 minutes, you can perform the Strategos52® Defence by distance. Search abandoned castles at distances (Transport time) of 21-29 minutes, 31-39 minutes, 41-49 minutes etc. to send 52 units each. 10 minutes before the attack, return all the troops at the same time, so that they will reach your castle at the time windows in which you need to restore those 52 units.

The procedure is as follows:
1. Remember to leave a packet of at least 100 units at your castle, for the first round.
2. Perform a spiral search around your castle, looking for a castle that you spend 21-29 minutes to get there with Armoured horsemen. Send 52 Armoured horsemen.
3. Send 52 Armoured horsemen to a castle that is at 31-39 minutes.
4. Send 52 Armoured horsemen to a castle that is at 41-49 minutes.
5. When the Armoured horsemen end up, for example, at 51-59 minutes way, continue to the next unit type (Lancer horseman) and from the nearby castles again. Use the faster units first, begins with the Armoured horsemen, then Lancer horsemen, Archers, Crossbowmen, Spearmen and Swordsmen.
* When a transport time is exactly 10 minutes (or 20, etc.), send another unit to cover that time window.

6. 10 minutes before the time of the first attack, go to your attacked castle > Units > external Troops - Defence > And click Remove all units (from all the castles where they are). Then all your troops will arrive in the correct order.
* Please note that if you have two units types in the same castle you have to send them back separately, if not they will go back all together at the speed of the slowest unit and you won’t be able to cover that 10 minutes window.

With this system you can forget about managing the Defence Strategos52® for some hours.

If you have a stronghold with several castles, at several hours away, you can also send units from those castles the day before of the attack.

Source: www.lordsandknightsguide.com

3.3.5.🆎 Strategos52® with resources

As an alternative to send 52 troops from a castle every 10 minutes, you can perform the Strategos52® Defence with resources. Send your units with the option “Send resources”. Always send 1 resource on each sent to be able to press the “Send resources” button.

It’s 11:00 and you have a coordinated attack at 12:00, so the first round will be at 12:10. The procedure is as follows:
1. Remember to leave a packet of at least 100 units at your castle, for the first round (12:10).
2. Now you have to cover the time window from 12:11 to 12:19 with 52 units, so you have to send 52 units to a castle where you units need between 1:11 and 1:19 to go and return, so the transport time should be the half, i.e. from 0:36 to 0:39. Send 52 units to transport 1 resource to a castle that is in 36-39 minutes.
3. From there, go on adding five minutes to each transport time, that is, you have to send the following 52 units at a castle that is at 41-44 minutes, the next units to one at 46-49 minutes, etc. Adding the five more minutes that they take to go plus the other 5 that they take to return, you’ll get the necessary separation of 10 minutes, when the troops come back to your castle.

Source: www.lordsandknightsguide.com

3.3.6.🆚 Splitting the attack

If you have multiple attacks within 10 minutes, ask an ally for sending you an attack, with 1 unit, nine minutes before the first attack. This way the enemy troops don’t get into the battle together and they lose attack power.

Example: If you have a coordinated attack and the troops arrive at 09:00, 9:02, 9:05, etc. and you ask for an ally to send you an attack for 08:51, the first battle will be at 09:01 only with the 09:00 troops and the unit of your ally. That will make you to win the first battle and your enemy will lose half of its troops of the 09:00 attack.

For splitting attacks it is important the clocks synchronization of the attacked player and the ally that sends the attack. Configure your device with automatic time update.

You can also split attacks that differ in seconds, but you need a watch that shows seconds and that have the time synchronized with your device. Note that the server goes to the second, but not your connection.

The coordinated attacks can be also split to fit several attacks at once, not just one, but to do so with good results you have to be sure that you will win this round with a ratio greater than 1, i.e., generating a 50% loss to the opponent. To do this, you let 1 enemy castle per 2,000 units you have defending.

Source: www.lordsandknightsguide.com

3.3.7.🆎 Emptying the castle

If the enemy has 21 castles or more and you have experience splitting attacks, the procedure consists in splitting the attack leaving just 1 enemy attack and taking out from the castle all the defences.

The enemy will win the first round with the troops of the first attack, but since the enemy have more than 20 castles, it isn’t possible that he/she has enough silver to conquer, so he/she will farm your castle and all the units of these first attack will return home without fighting.

For the second round (10 minutes after the second attack), your troops should be back at the castle to deal with these attacks, or at least 100 units if you are going to perform Strategos52® Defence.

If the enemy has more than 40 castles, lets get in 2 attacks, not one. You can let 1 attack to enter if he/she has 21 castles, 2 if he/she has 41, 3 if he/she has 61 and so on.

Source: www.lordsandknightsguide.com

3.3.8.🆎 Splitting silver

If you empty your castle and the enemy troops wore silver in the first attack, he/she will spend it without having made the conquest and he/she won’t have enough silver to conquer your castle in the following rounds. But you can never know that, since you can’t see the silver that the enemy carries.

Source: www.lordsandknightsguide.com

3.3.9.🆚 Imminent defeat

In the event that the battle is lost, you can use some last minute strategies:
- Conquer a next free castle: If you have silver in that castle, conquer a free castle next door. But you must do it before the last round, because you need 10 minutes after arriving to the castle until you conquer. If the enemy conquer your castle before you conquer the free one, these troops and silver sent will disappear.
- Give it to an ally: Ask an ally to attack you with more silver than needed, in the event that your partner has more silver ratio by castle than your enemy, the castle would be for your ally.
- Fill up the recruitment queue: Go to the Market and recruit all possible Handcarts but 2, then recruit one and then another one. Now barter copper with the resources you have left. Thus, when you your enemy conquers your castle the recruitment queue will be full and he/she won’t be able to recruit troops until it ends, in addition he/she won’t have any resources available.

Source: www.lordsandknightsguide.com